CREAPP K6-12Instrumento para evaluar la potencialidad creativa de app orientadas al diseño de relatos digitales personales

  1. Del Moral Pérez, Maria Eshter 1
  2. Bellver Moreno, Maria 2
  3. Guzmán Duque, Alba 3
  1. 1 Universidad de Oviedo
    info

    Universidad de Oviedo

    Oviedo, España

    ROR https://ror.org/006gksa02

  2. 2 Universitat de València
    info

    Universitat de València

    Valencia, España

    ROR https://ror.org/043nxc105

  3. 3 Universidad De Santander
    info

    Universidad De Santander

    Bucaramanga, Colombia

    ROR https://ror.org/04n6qsf08

Zeitschrift:
Digital Education Review

ISSN: 2013-9144

Datum der Publikation: 2018

Titel der Ausgabe: No 33 (2018): Number 33, June 2018

Nummer: 33

Seiten: 284-305

Art: Artikel

DOI: 10.1344/DER.2018.33.284-305 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Andere Publikationen in: Digital Education Review

Ziele für nachhaltige Entwicklung

Zusammenfassung

An instrument is presented that allows primary school teachers to evaluate the potentiality to develop creativity that have playful online app K6-12 focused on the development of digital storytelling (DST), so they can select those that can be used in the classroom for that purpose. The instrument validated consists of 48 indicators associated with the six dimensions of the creativity: flexibility, originality, fluency, problem solving, elaboration of products and co-edition and dissemination. It was designed based on the opinions of experts in creativity and Information and Communication Technologies of the didactic field, theory of education and methodology; also with the assessments and clarifications made by a focus group of final users. Subsequently, three different coders applied the final instrument to evaluate an app sample (N=20) according to the requirements, to validate it using Cohen's Kappa statistic, as an alternative consistent to measure the concordance between the judgments issued by the three coders,obtaining a k=0.897, that is, a high concordance, and with it, reaffirm the validity of the instrument to measure the potential of these app to promote creativity of school children.

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