Individualized speed threshold to analyze the game running demands in soccer players using GPS technology

  1. Francisco Javier Núñez-Sánchez 1
  2. Francisco Javier Toscano-Bendala 2
  3. Miguel Angel Campos-Vázquez 1
  4. Luis Jesus Suarez- Arrones 1
  1. 1 Universidad Pablo de Olavide, España
  2. 2 Universidad Católica San Antonio de Murcia, España
Revista:
Retos: nuevas tendencias en educación física, deporte y recreación

ISSN: 1579-1726 1988-2041

Año de publicación: 2017

Título del ejemplar: Análisis del rendimiento deportivo

Número: 32

Páginas: 130-133

Tipo: Artículo

DOI: 10.47197/RETOS.V0I32.52871 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Otras publicaciones en: Retos: nuevas tendencias en educación física, deporte y recreación

Resumen

El objetivo del estudio fue analizar las demandas de carrera en jugadores de fútbol con diferentes roles empleando tecnología GPS, analizando y comparando sus desplazamientos durante partidos amistosos en base a un umbral absoluto, frente a un umbral individualizado al perfil locomotor del jugador. Para ello se les valoró su pico máximo de velocidad realizando un sprint de 40 m, así como su actividad locomotora en 4 partidos amistosos. Los desplazamientos de los jugadores se codificaron en cinco umbrales de velocidad absolutos y diez umbrales de velocidad individualizados. Los umbrales de velocidad absolutos fueron: carrera de muy baja intensidad (VLIR: 0-7 km·h-1), carrera de baja intensidad (LIR: 7-13 km·h-1), carrera de intensidad media (MIR: 13-18 km·h-1), carrera de alta intensidad (HIR: 18-21 km·h-1), y carrera de muy alta intensidad (VHIR: >21 km·h-1). Los umbrales individualizados en base a su pico de velocidad máxima (PV) fueron: <10%, 10-20 %, 20-30%, 30-40%, 40-50%, 50-60%, 60-70%, 70-80%, 80-90%, and >90% del PV. El 30% de los jugadores consiguen el 80-90% de su pico de velocidad en partidos y el 2.5 % alcanza el 90-100 % de su pico de velocidad.

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