Gamification and New Technologies to Promote Healthy Lifestyles and Its Role in Creative Industries

  1. Sañudo-Corrales, B.
  2. Sánchez-Oliver, A.J.
  3. del Río-Rama, M.C.
Liburu bilduma:
Innovation, Technology and Knowledge Management

ISSN: 2197-5701 2197-5698

Argitalpen urtea: 2019

Orrialdeak: 137-153

Mota: Liburuko kapitulua

DOI: 10.1007/978-3-319-99590-8_8 GOOGLE SCHOLAR