Efectos socioeducativos de una infrarrepresentación de las mujeres en la cultura gameruna revisión de la literatura

  1. Jairo Melo-Sánchez 1
  2. Francisco Ignacio Revuelta-Domínguez 1
  3. Jorge Guerra-Antequera 1
  4. Mario Cerezo-Pizarro 1
  1. 1 Universidad de Extremadura
    info

    Universidad de Extremadura

    Badajoz, España

    ROR https://ror.org/0174shg90

Revista:
Qurriculum: Revista de Teoría, Investigación y Práctica Educativa

ISSN: 1130-5371

Any de publicació: 2023

Número: 36

Pàgines: 61-86

Tipus: Article

DOI: 10.25145/J.QURRICUL.2023.36.04 DIALNET GOOGLE SCHOLAR lock_openRIULL editor

Altres publicacions en: Qurriculum: Revista de Teoría, Investigación y Práctica Educativa

Objectius de Desenvolupament Sostenible

Resum

This research tries to respond to the problem of the lack of comprehensive representation and the presence of sexist stereotypes in video games. This means a decrease in the perception of women in society, and in the way they are treated in real life. It is carried out through a review of the literature (N= 50). It is concluded that there is still a lack of female leadership in the video game industry and a need to guarantee a fair and equitable representation of women in video games, since these are part of digital culture and have social and educational effects to consider.

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