Efectos socioeducativos de una infrarrepresentación de las mujeres en la cultura gameruna revisión de la literatura
- Jairo Melo-Sánchez 1
- Francisco Ignacio Revuelta-Domínguez 1
- Jorge Guerra-Antequera 1
- Mario Cerezo-Pizarro 1
-
1
Universidad de Extremadura
info
ISSN: 1130-5371
Any de publicació: 2023
Número: 36
Pàgines: 61-86
Tipus: Article
Altres publicacions en: Qurriculum: Revista de Teoría, Investigación y Práctica Educativa
Resum
This research tries to respond to the problem of the lack of comprehensive representation and the presence of sexist stereotypes in video games. This means a decrease in the perception of women in society, and in the way they are treated in real life. It is carried out through a review of the literature (N= 50). It is concluded that there is still a lack of female leadership in the video game industry and a need to guarantee a fair and equitable representation of women in video games, since these are part of digital culture and have social and educational effects to consider.
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