Coaching efficacy in the esports environmentAnalysis by education level,classification, competitive videogame and physical status

  1. Sanz-Matesanz, Manuel 1
  2. Martínez-Aranda, Luis Manuel
  3. Gea-García, Gemma María
  1. 1 Facultad del Deporte, Universidad Católica de Murcia
Revista:
Cultura, ciencia y deporte

ISSN: 1696-5043

Año de publicación: 2024

Volumen: 19

Número: 61

Tipo: Artículo

DOI: 10.12800/CCD.V19I61.2134 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Otras publicaciones en: Cultura, ciencia y deporte

Resumen

Actualmente la figura del entrenador de esports alcanzauna relevancia fundamental. Por ello, el objetivo de este estudio era analizar la eficacia de los entrenadores profesionales y aficionados de esports según su nivel educativo, su clasificación como entrenadores, su videojuego competitivo y su estado físico. Sesenta y dos entrenadores (25.81 ± 3.37 años), completaron la Escala de Eficacia del Entrenador. Los entrenadores de deportes electrónicos tienen valores medios cercanos a siete en las cuatro dimensiones de esta escala (Motivación 6.89 ± 1.14; Estrategia 7.09 ± 1.17; Técnica 6.72 ± 1.22; Carácter 7.02 ± 1.20), que están estrechamente relacionadas con el rendimiento y la salud de los jugadores. Además, el nivel educativo (p < .01) o el estilo de vida (p < .01) destacan como elementos que influyen en el rendimientode los entrenadores. El tipo de videojuego tambiénes importante, ya que se encontraron valores generalesmás altos en los entrenadores de Valorant en comparacióncon otros videojuegos (p < .05), lo que otorga una gran importancia a la dimensión experiencia en los entrenadoresamateur. Se trata de los primeros valores de referencia sobre autoeficacia en entrenadores de esports, informaciónde gran utilidad para que clubes y jugadores conozcan lasposibles fortalezas y debilidades de sus entrenadores eidentifiquen posibles futuros talentos.

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