Publicaciones en las que colabora con Salvador Bueno Avila (46)
2024
2023
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A Video Game for Entrepreneurship Learning in Ecuador: Development Study
JMIR FORMATIVE RESEARCH, Vol. 7
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Identificando los modelos de arquitectura de información para laextracción de conocimiento en los videojuegos serios
Actas del Congreso Internacional Virtual USATIC 2023 Ubicuo y Social: Aprendizaje con TIC
2022
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Los videojuegos serios como alternativa al aprendizaje de emprendimiento: una revisión sistemática
Actas del Congreso Internacional Virtual USATIC 2022. Ubicuo y Social: Aprendizaje con TIC
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Metodologías ágiles aplicadas en el desarrollo de video juegos serios: un mapeo sistemático
Actas del Congreso Internacional Virtual USATIC 2022. Ubicuo y Social: Aprendizaje con TIC
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The impact of leadership styles and motivations: lessons from Open Source Software projects for educational organizations
Technology Analysis and Strategic Management, Vol. 34, Núm. 12, pp. 1449-1463
2021
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Can the OSS-focused education impact on OSS implementations in companies? A motivational answer through a Delphi-based consensus study
Electronics (Switzerland), Vol. 10, Núm. 3, pp. 1-14
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Exploring the link between free and open source software and the collaborative economy: A Delphi-based scenario for the year 2025
Technological Forecasting and Social Change, Vol. 173
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Is urban resilience a phenomenon on the rise? A systematic literature review for the years 2019 and 2020 using textometry
International Journal of Disaster Risk Reduction, Vol. 66
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Proposing a tam-sdt-based model to examine the user acceptance of massively multiplayer online games
International Journal of Environmental Research and Public Health, Vol. 18, Núm. 7
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eWOM in C2C Platforms: Combining IAM and Customer Satisfaction to Examine the Impact on Purchase Intention
Journal of Theoretical and Applied Electronic Commerce Research, Vol. 16, Núm. 5, pp. 1612-1630
2020
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Analizando el comportamiento de los estudiantes sobre el uso del Software de Código Abierto
Congreso Internacional Virtual USATIC 2020
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Predicting students' behavioral intention to use open source software: A combined view of the technology acceptance model and self-determination theory
Applied Sciences (Switzerland), Vol. 10, Núm. 8
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Uses and gratifications on augmented reality games: An examination of pokémon go
Applied Sciences (Switzerland), Vol. 10, Núm. 5
2019
2018
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Coworking spaces: a new way of achieving productivity
Journal of Facilities Management, Vol. 16, Núm. 4, pp. 452-466
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Inbound Marketing para mejorar el interés para los posgrados públicos
Esic market, Núm. 161, pp. 533-568
2017
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Managing top management support in complex information systems projects: An end-user empirical study
Journal of Systems and Information Technology, Vol. 19, Núm. 1-2, pp. 151-164
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Software Libre: Importancia de la Educación Previa
Congreso Internacional Virtual USATIC 2017
2016
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Impact of B2C e-commerce codes of conduct on sales volume: lessons from the Spanish perspective
Journal of Business and Industrial Marketing, Vol. 31, Núm. 3, pp. 381-392