Gamificación y políticas públicas ¡Que empiece el juego!

  1. Harguindéguy, Jean-Baptiste 1
  2. Hernández Hernández, María Elena 1
  3. Huete García, María Ángeles 1
  4. Merinero Rodríguez, Rafael 1
  5. Velasco González, María 2
  1. 1 Universidad Pablo de Olavide en Sevilla (España)
  2. 2 Universidad Complutense (España)
Journal:
Gestión y análisis de políticas públicas

ISSN: 1134-6035

Year of publication: 2023

Issue: 31

Pages: 43-55

Type: Article

DOI: 10.24965/GAPP.11135 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Gestión y análisis de políticas públicas

Abstract

Despite the growing success of gamification in higher education, it is surprising there are still no studies focusing on its implementation in the field of public policy. This paper aims to fill this gap. This article reviews the origins, benefits, and limits of gamification. It also introduces a series of activities implemented previously: the use of Lego bricks, a Kahoot contest, a urban rally, a surviving game among urban gardens, an escape game, a SimCity competition, and a simulation based on Diplomacy. This paper must be considered as roadmap that should be adapted by teachers to their own context. We advocate for a moderate and reasonable use of gamification. This trend must be considered as a simple tool to facilitate learning, and not as an end in itself.

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