Gamifying Machine Teaching: Human-in-the-Loop Approach for Diphthong and Hiatus Identification in Spanish Language

  1. Mosqueira-Rey, E.
  2. Fernández-Castaño, S.
  3. Alonso-Ríos, D.
  4. Vázquez-Cano, E.
  5. López-Meneses, E.
Actes de conférence:
Procedia Computer Science

ISSN: 1877-0509

Année de publication: 2023

27th International Conference on Knowledge Based and Intelligent Information and Engineering Sytems, KES 2023

Volumen: 225

Pages: 3086-3093

Type: Communication dans un congrès

DOI: 10.1016/J.PROCS.2023.10.302 GOOGLE SCHOLAR lock_openAccès ouvert editor

Objectifs de Développement Durable