Gamification to improve student activation in learning

  1. Parra-González, M.E.
  2. Segura-Robles, A.
  3. Cano, E.V.
  4. López-Meneses, E.
Journal:
Texto Livre

ISSN: 1983-3652

Year of publication: 2020

Volume: 13

Issue: 3

Pages: 278-293

Type: Article

DOI: 10.35699/1983-3652.2020.25846 GOOGLE SCHOLAR lock_openOpen access editor

Sustainable development goals