
Mª Esther
Del Moral Pérez
Publications (138) Mª Esther Del Moral Pérez publications
2025
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Do War Video Games Stimulate the Critical Thinking of University Students Towards War?
Lecture Notes in Networks and Systems (Springer Science and Business Media Deutschland GmbH), pp. 343-358
2024
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Aportaciones narrativas lúdicas aumentadas según la opinión de futuros docentes
Nuevos ecosistemas de aprendizaje: Innovaciones y experiencias educativas (Octaedro), pp. 33-46
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Children's drawings as an interpretive response to a gamified narrative with augmented reality: the case of Towards the South Pole
Literacy
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Communicative competence in students with ASD: Interaction and immersion in a Gamified Augmented Environment
Education and Information Technologies, Vol. 29, Núm. 11, pp. 13175-13199
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Competencia comunicativa oral del alumnado de Educación Infantil plasmada en sus narraciones orales elaboradas con una app
Revista signos: estudios de lingüística, Vol. 57, Núm. 115, pp. 426-447
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Design of immersive gamified ecosystems acceptance of the methodology and predictors of future implementation
Navigating Innovative Technologies and Intelligent Systems in Modern Education (IGI Global), pp. 25-51
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Forming networks between rural schools and their local areas: shared projects and their impact in the Asturian context
Theory & Practice in Rural Education, Vol. 14, Núm. 1, pp. 156-182
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Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment
International Journal of Child-Computer Interaction, Vol. 42
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Incremento de las habilidades socio-emocionales de alumnado con TEA tras una intervención apoyada en un Entorno Gamificado Aumentado
Revista de Educación Inclusiva, Vol. 17, Núm. 1, pp. 31-52
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Robotics and computational language in the school setting: a review of research
Intelligent Educational Robots (De Gruyter), pp. 59-84
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Sinergias entre las escuelas rurales y las entidades locales asturianas
Revista Colombiana de Ciencias Sociales, Vol. 15, Núm. 2, pp. 629-655
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Transmedia skill derived from the process of converting films into educational games with augmented reality and artificial intelligence
NAER: Journal of New Approaches in Educational Research, Vol. 13, Núm. 1
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Validación de un instrumento para analizar las estrategias cognitivas activadas por jóvenes universitarios ante las Fake News en la era de la Inteligencia Artificial
Relieve: Revista ELectrónica de Investigación y EValuación Educativa, Vol. 30, Núm. 2
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Vulnerability profiles and educational demands of Spanish university students in the face of fake news
Journal of Media Literacy Education, Vol. 16, Núm. 3, pp. 92-106
2023
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A gamified environment supported by augmented reality for improving communicative competencies in students with ASD: design and validation
IJERI: International journal of Educational Research and Innovation, Núm. 19, pp. 80-93
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Activating teacher competencies through designing gamified stories with augmentative reality
Handbook of Research on Establishing Digital Competencies in the Pursuit of Online Learning (IGI Global), pp. 230-252
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Competencias docentes implicadas en el diseño de Entornos Literarios Inmersivos: conjugando proyectos STEAM y cultura maker
RIED: revista iberoamericana de educación a distancia, Vol. 26, Núm. 1, pp. 59-82
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Empirical validation of the Oral Narrative Competence Evaluation with the TellingApp (ONCE) Scale in Early Childhood
International Journal of Child-Computer Interaction, Vol. 36
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Gamificación de relatos con realidad aumentada en la formación docente: el caso de "Perdido y encontrado"
Formación e investigación educativa (Dykinson), pp. 63-79
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Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research
Review Journal of Autism and Developmental Disorders